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Nov. 2nd, 2017 08:48 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
player information
● name: Jae
● age: Old Lady
● contact: plurk is ninjae
● other characters: N/A
character information
● name: Poe Dameron
● canon: Star Wars
● canon point: Post-Starkiller
● age: 32
● (canon) background: Poe, specifically, within the Star Wars universe
● abilities: Preeminent pilot with a stupidly high pain tolerance apparently. Having been behind the stick since he was six, he has an intuitive understanding of pretty much all things airborne. Hand-to-hand combat training, Navy-certified with a blaster. He’s really, really good at learning on the… fly.
● strengths:
Love of the Universe: He truly, truly cares about people. They’re his everything, in a way, the reason that fighting is worthwhile. There’s a lot about his life that he views as almost inevitable. War, probably death. But he defines himself by who he serves, the ideals he believes in, and the people he wants to protect. He’s turned his pilots back to fight a pirate fleet to save murderous convicts (Poe Dameron 6: Lockdown, Part III), runs out of hiding to try and save a man who’s already dead (The Force Awakens), and tells C-3PO no one is expendable when the droid offers to sacrifice himself to help Poe escape a bad situation (Poe Dameron 12: The Gathering Storm, Part V).
Team-oriented: Counter to what people seem to think, he’s humble in spite of his confidence. He regularly insists that every pilot he works with is his equal, particularly when they try to put him on a pedestal, and reinforces the necessity of having a good team at every opportunity (I’m not citing all the places this happens JUST TRUST ME). He has a sharp sense of humor, but one that’s kindly used. He’s a caretaker, which is part of what makes him such a good commander—he knows his people, and people in general, well enough to tell when they’re hurting or withdrawing, and will make his presence known as a confidant without pushing anyone to say what they’re not ready to.
Solution-oriented: Arguably, he thrives on crises. Regularly demands action of both himself and his peers. . If there’s nothing he can do about a problem, he’ll find something else to work on. Whether it’s upgrading a ship or scrubbing out an entire landing bay, doing anything is better than sitting on his hands and waiting for a solution to present itself.
● weaknesses:
Obsessive: His dedication to the Resistance borders on the fanatical, a dedication that’s beginning to cause internal conflict with his passion for life. It’s hard to deal with “necessary sacrifices” when every sacrifice feels like a personal failing. The other side of that is the fact that he can find reason to pin almost every death, loss, or failure on the First Order (even while blaming himself), reinforcing his need to bring them down (Before the Awakening; Poe Dameron 13: The Gathering Storm, Part VI). His passion for justice has an unhealthy tendency to lapse into hate, but he also values a person’s actions over their history. Finn, for example—a tool of the First Order, but also the embodiment of the possibility for goodness to survive in dark places.
Impulsive: His love of creation outstrips his sense of self-preservation. He acts without always thinking through the personal consequences (see his reaction to watching Lor San Tekka get murdered by Kyle Ron at the beginning of TFA). He'll put himself at risk for someone else's sake instantly, without caring whether or not it might get him killed. Ninety-five percent of the time, his instincts are good — but when they’re bad, they’re really bad.
Emotionally Isolated: He doesn’t think about life after victory. It could be said he lives for the moment, but the truth of it is simply that he can’t contextualize himself in a galaxy without war. That’s part of the reason he gets close to people fast, and calls his squadrons family, but avoids the commitment of a significant other. Connections are important - but the likelihood of losing those connections is high enough that it’s best to stick to people who face the same risks you do.
● job skills (optional): Mechanical engineering, piloting, general military action. He's a bad spy. Seriously, please don't ask him to do spy things, it always goes wrong.
● housing (optional): floor 11: shared
● network username: wingingit
● network sample: Thread from a previous game
● prose/action sample: Thread from a previous game
● name: Jae
● age: Old Lady
● contact: plurk is ninjae
● other characters: N/A
character information
● name: Poe Dameron
● canon: Star Wars
● canon point: Post-Starkiller
● age: 32
● (canon) background: Poe, specifically, within the Star Wars universe
● abilities: Preeminent pilot with a stupidly high pain tolerance apparently. Having been behind the stick since he was six, he has an intuitive understanding of pretty much all things airborne. Hand-to-hand combat training, Navy-certified with a blaster. He’s really, really good at learning on the… fly.
● strengths:
Love of the Universe: He truly, truly cares about people. They’re his everything, in a way, the reason that fighting is worthwhile. There’s a lot about his life that he views as almost inevitable. War, probably death. But he defines himself by who he serves, the ideals he believes in, and the people he wants to protect. He’s turned his pilots back to fight a pirate fleet to save murderous convicts (Poe Dameron 6: Lockdown, Part III), runs out of hiding to try and save a man who’s already dead (The Force Awakens), and tells C-3PO no one is expendable when the droid offers to sacrifice himself to help Poe escape a bad situation (Poe Dameron 12: The Gathering Storm, Part V).
Team-oriented: Counter to what people seem to think, he’s humble in spite of his confidence. He regularly insists that every pilot he works with is his equal, particularly when they try to put him on a pedestal, and reinforces the necessity of having a good team at every opportunity (I’m not citing all the places this happens JUST TRUST ME). He has a sharp sense of humor, but one that’s kindly used. He’s a caretaker, which is part of what makes him such a good commander—he knows his people, and people in general, well enough to tell when they’re hurting or withdrawing, and will make his presence known as a confidant without pushing anyone to say what they’re not ready to.
Solution-oriented: Arguably, he thrives on crises. Regularly demands action of both himself and his peers. . If there’s nothing he can do about a problem, he’ll find something else to work on. Whether it’s upgrading a ship or scrubbing out an entire landing bay, doing anything is better than sitting on his hands and waiting for a solution to present itself.
● weaknesses:
Obsessive: His dedication to the Resistance borders on the fanatical, a dedication that’s beginning to cause internal conflict with his passion for life. It’s hard to deal with “necessary sacrifices” when every sacrifice feels like a personal failing. The other side of that is the fact that he can find reason to pin almost every death, loss, or failure on the First Order (even while blaming himself), reinforcing his need to bring them down (Before the Awakening; Poe Dameron 13: The Gathering Storm, Part VI). His passion for justice has an unhealthy tendency to lapse into hate, but he also values a person’s actions over their history. Finn, for example—a tool of the First Order, but also the embodiment of the possibility for goodness to survive in dark places.
Impulsive: His love of creation outstrips his sense of self-preservation. He acts without always thinking through the personal consequences (see his reaction to watching Lor San Tekka get murdered by Kyle Ron at the beginning of TFA). He'll put himself at risk for someone else's sake instantly, without caring whether or not it might get him killed. Ninety-five percent of the time, his instincts are good — but when they’re bad, they’re really bad.
Emotionally Isolated: He doesn’t think about life after victory. It could be said he lives for the moment, but the truth of it is simply that he can’t contextualize himself in a galaxy without war. That’s part of the reason he gets close to people fast, and calls his squadrons family, but avoids the commitment of a significant other. Connections are important - but the likelihood of losing those connections is high enough that it’s best to stick to people who face the same risks you do.
● job skills (optional): Mechanical engineering, piloting, general military action. He's a bad spy. Seriously, please don't ask him to do spy things, it always goes wrong.
● housing (optional): floor 11: shared
● network username: wingingit
● network sample: Thread from a previous game
● prose/action sample: Thread from a previous game